
Dying Light 2’s grappling hook in default form is more Tarzan than Batman: Arkham City, but there are upgrades to improve it.

There’s a parachute that you get relatively early on, but I would have preferred if it was swapped with the grappling hook which, again, comes too late in the main campaign. Dying Light 2’s combat system is like a simplified take on Chivalry, where getting into the swing of things means targeting particular body parts: taking a zombie leg, literally disarming a human opponent or a brutal decapitation to end a brawl.Īs satisfying as the combat is, it’s the parkour that truly shines, meaning you’ll often want to leg it. More importantly, you don’t feel the need to grab every plank of wood you come across just to have something to hit zombies with. You can block against human foes, and a well-timed block opens the flailing foolish foe for an easy counter. But Dying Light 2 is so generous with weapon drops, conveniently matched to your level (or near enough) that intrepid explorers find new options all the time, and I never felt the need to get too attached to any one death-dealer. Weapons break far less frequently, to the point where you really have to exclusively stick to a melee weapon to ever see it break. The original game featured melee weapons that broke too easily, zombies that took way too many hits early on and human enemies who could block when you could not. From about halfway through the game, I felt like I was choreographing a John Wick zombie spin-off, fluidly shifting between foes and brutalising them in satisfying ways. The more you level up, the more you start to play with your prey. While having extra health certainly helps in some of the more crowded, tougher brawls, the added escapability of basic combat upgrades and enhanced parkour skills made getting in and out of fights a breeze.

Initially, I thought this would gatekeep upgrades and necessitate an even sharing of combat and parkour upgrades, but you can get away with just doing the first few levels of each, then fully focusing on the one you like most. The only difference is you get to boost strength (health) or parkour (stamina) whenever you find three inhibitor needles. The tech tree has been simplified somewhat this time around, with the survivor points gone and a split between parkour and combat. While it definitely feels light on to start with, especially for returning maxed-out parkour pros from Dying Light, the familiar and new mechanics elevate the free-running with every unlock. But in the rare times that I fast-travelled in Dying Light 2-part of a system that first must be unlocked-I felt like I was cheating because the free-running is incredibly addictive. Outside of a bevvy of story missions, side quests, random (totally ignorable) encounters, and a whole host of other truly tempting distractions, Dying Light 2 boils down to two key pillars for its gameplay loop: parkour and gore.Īfter a while, open-world games tend to lead to the kind of fatigue that makes players seek out that faster mode of transportation, be it horses, cars, planes or fast travel. He’s a so-called Pilgrim who, like Jules Winnfield, walks the Earth.ĭavid Cage games are loved or loathed depending on whether the player can see behind the curtain of which choices matter and which ones are lies that lead us to believe they matter, but Techland truly seems to have gone all in on empowering players to make different choices and, more importantly, rewarding you with a real impact on the world.īut that deeper beneath-the-surface stuff wouldn’t be as impactful if the core gameplay wasn’t as addictive as it is in Dying Light 2. The game takes place around 20 years after the first game, where you play as all-new protagonist Aiden. That’s the impressive thing about Dying Light 2: even after 40+ hours of gameplay, I wonder whether the parts of that 2019 gameplay section that seemingly didn’t make the cut are still possible in the world. As great as it was, it’s best forgotten and definitely not best sought out because some of the scope of that trailer has clearly been watered down for the release version of Dying Light 2. The devs were even cool enough to release a version of that dev play-through from E3 2019 a couple of months later. As a fan of the original game, warts and all, it was incredible to see how much developer Techland had built on the foundation of Dying Light. Rewind to E3 2019, and I was fortunate enough to be in a crammed hands-off preview session that fully sold me on the vision for the post-apocalyptic sequel.

Dying Light 2 feels like one of those games that’s been so delayed it’s a surprise it’s actually coming out.
